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I've been doing a few things without the future library recently,
getting back to my original roots fees good, I didn't think I could
return. But I can, and relief washes over me in an awesome wave.
Here are two image sources, the first one being Van Gogh's
"Starry Night". And the second being a representation of the
piece in my program. It supports the following:
RGB intensity customization to the gradient 16-color palette.
8 BPP, uncompressed bitmaps.
This will hopefully become the origins of my new GUI. It has become
apparent to many of you a long time ago that I simply can't be
fucked writing a scripter. Oh well, we all have to prioritize our
|pharoah||Re:ProjectLooks interesting. What dithering algorithm are you using?||2012-05-08||10:02 AM|
|Jason||Re:ProjectSurprisingly none. It's in SCREEN 12 so the benefit of 13h's POKE method is obsolete. I just use PSET, but I'd like to pick up the pace a bit. Got any ideas?||2012-05-08||10:09 AM|
|Brandon||Re:ProjectLooks pretty good to me.||2012-05-08||2:23 PM|
|Jason||Re:ProjectCheers, one thing I need help with is that when I scale the source larger than the original dimensions, evenly spaced gaps in the rendered image appear, it's obvious why, but I guess I'll just put in an IF to determine if it's scaled larger, then use LINE's BF attribute?||2012-05-08||7:58 PM|
|Brandon||Re:ProjectThat'd probably work, but the scaling will be quite slow (in comparison).||2012-05-10||12:08 PM|
|Jason||Re:Project.=File CascadeIll implement it tonight if I have some spare time. I've been working on a project called File Cascade|
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