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BrandonFun500 6 Ideas
So I've been thinking and I basically know how Fun500 6 will work. [url=http://theguiblog.com/index.php?option=com_kunena&Itemid=44&func=view&id=5223&catid=4#5223]This Link[/url] is basically what I plan to do. -I'm going to use FreeBASIC, WGET is 32bit so Fun500 5 needs a 32bit processor to run it's "killer app" anyways. Also this lets me develop and test on Linux without the use of DOSBox or DOSEMU. -It will be SVGA and to run it you'll need hardware capible of 640x480x16bit, if you don't meet this then a GUI won't be much good anyways. -Support for PNG images(hopefully) -A nice desktop -Applications built into the kernel meaning that they can multitask, and are writen in pure FreeBASIC. Also no scripter is needed in the kernel to run apps, because the kernel is the apps. And one exe means that shared routines don't take up extra disk space. The only con is that features can't be added or removed without recompiling the whole thing. A question: How should it look? Like a modern OS (all gradient-y and shiny) or retro (black and white and simple/fast)?
2009-12-0311:09 AM

ToddRe:Fun500 6 Ideas
[b]Brandon wrote:[/b] [quote]A question: How should it look? Like a modern OS (all gradient-y and shiny) or retro (black and white and simple/fast)?[/quote] Both, if possible. I get bored of the "same" things so I like to switch between styles. Like why GNOME can run with an X-Windows feel and you can combine elements from other themes.
2009-12-034:30 PM

BrandonRe:Fun500 6 Ideas
Thanks, I love when a question is answered with both!! It's a pain in the ___ to make two different looks, I'm going to hard code just one. Or should I use DRAW statement to draw so that other people can make theme files that are just strings that are pasted after draw?
2009-12-035:08 PM

ToddRe:Fun500 6 Ideas
DRAW's a little slow when it comes to details. I'd say make BMP/JPG/PNG files for window designs (i.e. 4 corners, title bar, main window, close button).
2009-12-035:18 PM

BrandonRe:Fun500 6 Ideas
I'm not doing that again, on the limited recourses I have: 486 16MB RAM for the system specs, I can't go crazy and use a lot of ram. Just drawing a retro look will be a lot faster and use less ram, the gradient will at least use less ram. That is assuming you load the BMPs into RAM when you use them, otherwise it would slow it way down.
2009-12-035:52 PM

agumaRe:Fun500 6 Ideas
make it simple. spark only has like 5 commands to draw the window :P
2009-12-037:16 PM

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